From July 2014 to February 2018 I have worked on Kingdom Come: Deliverance, a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. My role was the cinematic director – I prepared the game’s cutscenes for production, directed the game’s actors at a motion capture stage (an even acted in mocap suit myself), led a team of several cinematic artists and edited some of the cutscenes.
This project was a challenge of epic proportions, putting me in charge of the look and feel of 4 hours of Kingdom Come’s cutscenes, full of action, armies, medieval fights as well as dialogues. Truly an invaluable experience!
The software I used on the project:
To prepare the cutscene production, I drew storyboards to visualize Dan Vavra’s story. A sample here:
Together with the Creative Director Dan Vavra (middle) and the Voice Over Director John Comer (far right), I helped to direct the actors on Motion Capture volume. Me (right), actor Logan Hillier (far left) and actor Jim High (left) during the process:
Together with a team of 3 cinematic designers a 11 animators we worked in MotionBuilder to transfer the raw data into a final cutscene, and added lighting and final polish in CryEngine. Motion Builder scene (top) versus the final result (bottom):